﻿using System;
using UnityEngine;

namespace UnityStandardAssets.CinematicEffects
{
	// Token: 0x02000475 RID: 1141
	public sealed class MinAttribute : PropertyAttribute
	{
		// Token: 0x0600181A RID: 6170 RVA: 0x00066AB0 File Offset: 0x00064EB0
		public MinAttribute(float min)
		{
			this.min = min;
		}

		// Token: 0x04000D6D RID: 3437
		public readonly float min;
	}
}
